In Twilight: 2000 a squad's ride is as important, if not more important, than any individual character. Losing a character can be a big hit to the team, but losing your transportation, and the firepower it mounts, means you are playing a completely different game. (I had a memorable short campaign where we started without … Continue reading On the Road Again: a Vehicle Control Sheet for the M1114 Humvee in Free League’s Twilight: 2000 RPG
Back when the Twilight: 2000 alpha rules landed in my inbox, one of my buddies offered to run a game for me and a couple of my friends. We all GM for our home groups, so it was a chance to put the new edition under a microscope… and to see what it had to … Continue reading The Leader in Battle: a House Rule for the Command Skill in Free League’s Twilight: 2000 RPG
Even though my books haven't shipped yet, I've had several opportunities to get Free League's Twilight: 2000 to the table. I played in a short online campaign GMed by my friend MadJay, and I ran sandbox-style for my home group. Both times we embraced (and enjoyed) 4th Edition's new life path character generation. I noticed, … Continue reading Keeping your S*** Together: A Character Generation Worksheet for Free League’s Twilight: 2000 RPG.