In Twilight: 2000 a squad's ride is as important, if not more important, than any individual character. Losing a character can be a big hit to the team, but losing your transportation, and the firepower it mounts, means you are playing a completely different game. (I had a memorable short campaign where we started without … Continue reading On the Road Again: a Vehicle Control Sheet for the M1114 Humvee in Free League’s Twilight: 2000 RPG
Even though my books haven't shipped yet, I've had several opportunities to get Free League's Twilight: 2000 to the table. I played in a short online campaign GMed by my friend MadJay, and I ran sandbox-style for my home group. Both times we embraced (and enjoyed) 4th Edition's new life path character generation. I noticed, … Continue reading Keeping your S*** Together: A Character Generation Worksheet for Free League’s Twilight: 2000 RPG.
What is this? This is a map-drawing game. You collectively explore the struggles of a community of monsters, trying to rebuild and heal after driving off the human occupiers. It’s a game about community, difficult choices, and decolonization. —The Deep Forest This is a review of Mark Diaz Truman & Avery Alder's The Deep Forest. … Continue reading Indie Game RPG Review: Mark Diaz Truman & Avery Alder’s The Deep Forest
Greetings Dear Reader! Picture me shivering slightly in the outside office I mentioned last week. I'm very much regretting having lost my fingerless gloves. Didn't realize they'd become a mission-critical accoutrement! My thoughts are with our gaming brethren in NYC. I hope you are all safe, sane, and healthy. Fingers crossed when I say this, … Continue reading Playing Atlas Games’ Once Upon a Time with the Kid + embracing online gaming
Content Advisory: Zombie Stuff; a bad word or two. Reading time: not much. First of all, thanks everyone for coming out to my run at DunDraCon 44, and a special thanks to Michele Picard (no relation) for agreeing to run the exceptionally large number of NPCs for that session! So, I want to mention right … Continue reading Zombie World: Tips and Approaches from Actual Play