The Mecha Hack Actual Play Ep. 2: Hard Lessons

Picking up where we left off last week... Starian and Thumper came out of their simulated battle to discover that their lunar base was under attack. Since they were already suited up, they headed out of a rupture in their hangar and onto the edge of the battlefield. LEEROY JENKINS!!! In classic 7-year-old aggro fashion, … Continue reading The Mecha Hack Actual Play Ep. 2: Hard Lessons

The Mecha Hack Actual Play Ep. 1: A Little Simulation

I've often wondered when I'd open the door to the realm of in-game violence for our son. Up to now we've played RPGs that either don't have a combat system, or that just aren't about physical conflict. I've known for a long time I was going to hold off on introducing him to the play … Continue reading The Mecha Hack Actual Play Ep. 1: A Little Simulation

Weekly Round-up: My Podcast Premiere, BattleTech/The Mecha Hack, We Play How to Host a Dungeon

Hunh, turned into kind of a big week around here when I wasn't looking! Champions NOW, right now! So I guess it took a pandemic to do it, but you can find me on my first ever podcast this week. MadJay Brown and I have been whiling away our Tuesday nights in the seedy meta-human … Continue reading Weekly Round-up: My Podcast Premiere, BattleTech/The Mecha Hack, We Play How to Host a Dungeon

Weekly Round-up: Wicked Mazes, D&D, Champions Now, & Deep Dungeon History

Now that we are home schooling and I'm working on getting the taxes done, there was very little time this week for much of anything. My wise wife says, "Write about what you're doing!" So here goes... a roundup of the week in my corner on the gaming cosmos... Roll20 FTW My regular group has … Continue reading Weekly Round-up: Wicked Mazes, D&D, Champions Now, & Deep Dungeon History

My First Online GMing, by Crom, with Simon Carryer’s On Mighty Thews

My current game group is far too wonderful to let something like a global health crisis stop us from playing. But even if caution didn't dictate social distancing, we'd still be under a shelter in place order. So, online we go into the sometimes bewildering forest of apps to help us chat, roll dice, manage … Continue reading My First Online GMing, by Crom, with Simon Carryer’s On Mighty Thews

Hope Inhumanity session: Brief Recap

Last Saturday night a few regulars, a newcomer, and I convened to play Hope Inhumanity at Black Diamond Games' Indie Night. It's a taut story-telling RPG that unlike many post-apocalyptic games focuses on the tough, heart-breaking choices of survival. With every new situation it asks you to balance altruism against self-interest. If you feed the … Continue reading Hope Inhumanity session: Brief Recap

Zombie World: Tips and Approaches from Actual Play

Content Advisory: Zombie Stuff; a bad word or two. Reading time: not much. First of all, thanks everyone for coming out to my run at DunDraCon 44, and a special thanks to Michele Picard (no relation) for agreeing to run the exceptionally large number of NPCs for that session! So, I want to mention right … Continue reading Zombie World: Tips and Approaches from Actual Play

Actual Play of Action Movie World, There Will Be Bullets – Part 2 of 2

(In the first half of the report, we leave off just as the bullets start flying.) Sami, undercover as Noor, realizes he’s got to fire his machine-gun some to make it look good, so he aims a little high and lets the lead fly. The hovercraft column fans out into the oasis and start mowing … Continue reading Actual Play of Action Movie World, There Will Be Bullets – Part 2 of 2

Actual Play of Action Movie World, There Will Be Bullets – Part 1 of 2

I discovered Action Movie World, a Powered by the Apocalypse Game by Ian Williams, thanks to a post from D. Vincent Baker. He’s the man who got the PtbA revolution started back in 2010 with the original Apocalypse World rules. AMW has some interesting features. You play an actor, playing a character, in a big … Continue reading Actual Play of Action Movie World, There Will Be Bullets – Part 1 of 2